Market Research & Strategic Support for the Game Development Industry
In a rapidly evolving market, success depends on precise, data-driven decision-making. From understanding market trends to capturing genuine player opinions and supporting global expansion, Cross Marketing Inc. is your partner throughout the journey.
Three Strengths That Drive Successful Game Development with Cross Marketing
Flexible Research Aligned with Your Development Process
Specialized Services Designed for the Gaming Market
Dedicated Gaming Research Team with Industry Expertise in Japanese and English
Flexible Research Aligned with Your Development Process
We deliver flexible, high-quality research solutions across every stage of game development — from planning and early development (including vertical slicing and alpha/beta testing) to launch and promotion.
As a long-term research partner, we support sustainable growth by providing consistently high-quality insights for both domestic and international markets.
Production Phase
Planning: Identifying Market Potential and Concept Acceptance
We conduct quantitative research to estimate the size of the target player base and overall market potential, including analysis of competing titles and related IP fan bases.
This is complemented by in-depth qualitative research to uncover player expectations and assess concept acceptance. Based on these insights, we provide clear, actionable guidance to help align the project’s direction with market needs.

Development: Ensuring the Creative Direction Resonates with Target Players
Through structured test play sessions with dozens of participants, we evaluate players’ willingness to continue playing and identify the underlying reasons behind their responses.
We analyze qualitative feedback in detail and deliver concrete recommendations on gameplay, usability, and content design to enhance engagement and attract target users.

Marketing Phase
Promotion: Fine-Tuning Messaging to Maximize Target Engagement
Through qualitative interviews, we gain a deep understanding of what current players find appealing and emotionally resonant, allowing us to identify core appeal drivers.
We also conduct quantitative evaluations to verify whether creative concepts and messaging truly resonate with the target audience.
By integrating insights from both qualitative and quantitative research, we help optimize promotional strategies to ensure strong market fit and effective communication.

Specialized Services Designed for the Gaming Market
Cross Marketing Inc. provides proprietary research services tailored specifically to the game industry.
We help address critical challenges in game development and live operations, such as target definitions based on intuition rather than evidence, and gaps between expected and actual user acceptance prior to launch.
By leveraging robust, data-driven insights, we support more accurate decision-making throughout both the development and operational phases of game projects.
GEM: A Gamer-Focused Research Database
Conventional web-based surveys often overrepresent light-to-mid-core players due to the natural affinity between online surveys and casual gaming. As a result, research findings may fail to reflect the behavior and needs of core gamer segments.
This can lead to discrepancies between the target audience and user needs defined during planning and development, and the reality observed after launch.
GEM is a gamer-focused research service designed to address this issue. It is built on a dedicated database of over 300,000 verified gamer panelists, enabling more accurate and reliable insights into real player behavior and preferences.

Closed Beta Test (CBT) Support Incorporating Feedback from General Gamers
CBT is an effective way to evaluate how your target audience will realistically perceive a game prior to launch, while also identifying opportunities for gameplay improvement and promotional optimization.
Unlike CBT services that focus primarily on bug detection and technical verification, Cross Marketing Inc.’s approach emphasizes unbiased player feedback, including perspectives from general gamers. This allows us to assess content acceptance, player satisfaction, and gameplay usability in a way that closely reflects real market conditions.
We offer flexible CBT support options, including tester recruitment, first-line response to participant inquiries, home-use testing over a defined play period, and highly confidential, venue-based testing.
By leveraging the expertise and methodologies unique to a research company, we provide end-to-end CBT support designed to deliver actionable insights and support successful game launches.

Dedicated Gaming Research Team with Industry Expertise in Japanese and English
The "Game Unit", our dedicated game research team, is made up of experienced researchers with hands-on backgrounds at leading game companies.
This deep expertise in both game development and live operations enables us to design and analyze research that delivers clear, actionable insights for development and improvement strategies.
In addition, we maintain a robust information security framework - an essential requirement when handling highly confidential, unreleased titles - allowing you to work with us with complete confidence.
Meet our team of experts

Research Solutions Department
Manager N.H.
After serving as a manager of the global research team, N.H. founded the Gaming Unit. He brings extensive experience in international research and a deep understanding of both the game development process and player behavior across markets.

Professional Manager
A.J
With over 20 years of experience in the game industry, A.J. has led numerous overseas research initiatives. He possesses deep expertise in qualitative research methods and test play, and has extensive experience as a moderator specializing in game research.

Researcher
M.M
After working on multi-country research operations, M.M. transitioned into a research role and has since led numerous global qualitative research projects. Having lived in Thailand and several European countries, he brings strong insight into local markets and cultural contexts.

Professional Manager
T.K.
T.K. serves as the client-facing lead of the game industry research team. With a strong focus on the gaming sector, he oversees a wide range of research projects and supports clients throughout the research process.
Now Available: Useful Insights
Free Survey Report
Understanding Change in the Game Market — Original Research Report
We regularly conduct game-related surveys to capture the latest trends and structural shifts in the gaming market.
By comparing annual data, our reports reveal how the market is evolving over time, providing valuable insights to support strategic planning and decision-making.
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Extensive Research Experience Supporting Game Development
Cross Marketing Inc. brings a broad and proven track record of research within the game industry.
Whether your project is domestic or international, qualitative or quantitative, online or offline, we design and execute research solutions tailored to your objectives, context, and business needs.
| Acceptability Research for New Mobile Games | User Testing and Group Interviews for Cooperative Action Games | Market Research on VR Games in the North American Market | Closed Beta Testing (CBT) for New Application Games | Concept Evaluation Study at the Game Development Gate | |
|---|---|---|---|---|---|
| Methodology | Online survey | On-site playtesting and group interviews | Desk research and online research | Closed beta testing (home-use testing and online research) | Online group interviews |
| Subjects | Smartphone game players Play games at least three days per week |
PC or console players Have been playing games continuously for at least three months |
Residents of the U.S. or Canada Regular VR game players |
Users who frequently download new mobile games | Users with strong interest in a specific game genre |
| Overview | A quantitative survey was conducted to evaluate acceptance of a proposed concept for a new mobile game among the target audience. Multiple elements, such as game genre, character design, and monetization model, were presented and evaluated. The results were used to assess overall appeal and to determine development direction by confirming how well the concept aligned with user needs prior to launch. | A cooperative action game under development was evaluated through hands-on test play. Participants were asked to play the game and were then interviewed about usability, graphics, and overall impressions. Group interviews following gameplay encouraged discussion around enjoyment of cooperative play, as well as identified issues and areas for improvement. | Research was conducted to assess the current state and future potential of the rapidly growing North American VR game market. Desk research analyzed market size, platform penetration, major VR devices, competing titles, and business models. In addition, online research explored VR gamer demographics, usage patterns, and content needs. | Prior to release, a closed beta test was conducted with a limited number of users. Participants played the game in a real-use environment, and feedback was collected to evaluate game stability, presence of bugs, and overall satisfaction. Based on the findings, key areas for improvement were identified to refine the game before official launch and optimize the user experience. | Research was conducted during the early stages of development planning to support decision-making at a key development gate. Through online group interviews, users shared honest feedback on concept proposals and key visuals. By analyzing user perceptions and needs and objectively validating concept appeal, the study supported informed decisions for the next stage of development. |
Frequently Asked Questions
QWhat is the estimated timeline for a web-based quantitative survey?
While the timeline depends on the study design and scope, raw data can typically be delivered in as little as one week. Analysis and report preparation are usually completed within an additional two weeks.
QWhat is the estimated timeline for interview-based research?
We can conduct up to four group interviews per day or up to five one-on-one in-depth interviews per day. Depending on the study design and scope, interview transcripts can be delivered in as little as one month. Analysis and report preparation are typically completed within one week or more after transcript delivery.
QWho can you distribute web-based surveys to?
Cross Marketing Inc. operates one of the largest panel networks in Japan, with access to over 13 million respondents. We support a wide range of research needs, including large-sample surveys, long-term tracking studies, and research targeting low-incidence populations. We also offer specialized panels, in which respondents are pre-segmented based on specific criteria. Because target audiences are already clearly defined, surveys can be conducted efficiently, quickly, and cost-effectively.
QIn how many countries can you conduct surveys overseas?
We maintain a global survey network of more than 140 million respondents across 85 countries, with proven research experience in over 40 countries. In addition, we operate our own offices in 10 countries worldwide, enabling us to lead and manage game research projects seamlessly both in Japan and internationally.
QWe are conducting research in Japan. Can you provide support in English?
Yes. A dedicated sales representative from Cross Marketing Inc. will serve as your primary point of contact and provide full project support in English. With extensive experience supporting international clients, we ensure smooth communication and project management throughout the research process in Japan. In addition, our local Japanese research team works closely with English-speaking staff to deliver accurate insights and reliable execution tailored to the Japanese market.
QWe would like to continue tracking market changes after commissioning a survey. Is this possible?
Yes. We offer periodic tracking studies and fixed-point observation surveys to monitor changes over time. By continuously tracking market trends, competitive dynamics, and customer needs, we provide long-term support to inform and strengthen your company’s strategic decision-making.
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